Do Not Engage

Let’s not pretend all Unveiled beings are misunderstood poets tending gardens and humming creepy lullabies. Some things are exactly as bad as the old stories make them sound.

Consider this your official “nope” list, compiled from rumors, declassified OHR field logs, blurry footage and the time I listened to a troll scream about goblins for ninety straight minutes in a Greyhound bus terminal.

Ogres: Stupid strong. Surprisingly fast. Aggressively literal. If one tells you not to move, do not move. Their vision is motion-based (probably). Their tempers are not. Once an ogre starts smashing, it doesn’t stop until something’s flat.

Ghouls: Rotten in every sense. They eat anything and everything—dead, living, in between.

Goblins: Not cute. Not quirky. They are hive-minded, chittering, shiny-obsessed nightmares. They will sell you bad info. They will steal your dog and eat your cat.

Carrionkin: Best described as buzzards if buzzards made pacts with graveyard gods. They appear after battles, feasts and mass extinction events.

Knuckleknots: They live in crawlspaces. That’s it. That’s the warning. Do not open your crawlspace after 3 a.m. Or your attic. Or your under-bed drawers. If you hear giggling, run.

Gloomtouched: They were human once… before they walked through the wrong shadow. Now they spread cold wherever they go. Don’t follow them.

Skinthieves: I’ve seen photos. Blurry ones. But the people they pretend to be don’t come back.

Unbound Shadows: You ever see your own shadow move when you didn’t? Or split in two? Or smile?

There are more. There are always more. Some OHR agents think creatures like these are “necessary evils” or “containable threats.” Those agents tend to vanish.

TLDR: If you see something on this list? Run.

Stay sharp. Stay Unveiled.
—Penny

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