Interested in the taxonomy of the Unveiled? Not every category is official, and some are classified (or worse). But I have been able to piece some broad definitions from reliable sources, sketchy field notes and the occasional midnight drunken confession from an OHR agent.
Witnesses: You see weird things. You feel them. You know they’re not right. But you can’t do anything about it. Congratulations. You’re about as basic as can be, which means you’re not a threat, and so beneath notice and safe. For now.
Menders: Healers and stabilizers. They patch torn realms and frayed souls. Their power doesn’t just mend wounds—it calms the very air around them. Every squad wants a Mender. Not every squad deserves one.
Wardens: Anchors. They hold thresholds steady and block realm incursions. Think magical riot shields with grit. If you’re near a Warden, you’re protected. But you’re also near danger.
Balancers: Rare. They don’t just sense imbalances between realms—they fix them. Temporarily. At significant cost. Every time a Balancer steps in, reality breathes a sigh of relief.
Lore Keepers: Living libraries. They don’t just recall history, they absorb it. Touch a wall, know its story. Stand in a field, feel every battle fought there. Warning: not all memories were meant to be relived.
Oracles / Seers: The future haunts them. They see flashes. Paths. Possibilities. You’d think this makes them useful. Sometimes it does. Sometimes it just breaks them.
Weavers: I’ve talked about them before. Magical manipulators whose power bends toward structure, influence, fate. Weavers cast spells, bind spirits, tangle threads. Not always safely.
Shapers: They grab the stuff of reality and make it work for them. Their effectiveness seems tied into how much of their own life essence they invest.
Bridge Walkers: They step between realms. Not through portals—between. You’ll know one if you see someone vanish from the room and return with frost in their hair and fire in their eyes.
Echo-Bound: Their gifts aren’t their own. They’re borrowed, channeled, or inherited from something else. Gods. Ancestors. Demonic pacts. Sometimes they speak languages no one taught them. Sometimes they bleed smoke.
Heralds: Rare. Dangerous. Not because they do harm—but because their arrival usually means something else is coming. (I saw one. Once. I wish I hadn’t.)
These are just the ones we have names for. And even then, some blur the lines. One person’s Warden might be another person’s Walker on a bad day. These labels don’t always define them—but they might save your life.
TLDR: If you’re an Unveiled tourist, thank your lucky stars. You can stay on the sidelines in relative safety.
Stay sharp. Stay Unveiled.
—Penny
