Go-Bag: What to Pack

You’re Unveiled now; you don’t get to pack light.

There’s no single kit that’ll save your life in every situation, but you can be ready for many of them. You don’t need to be an OHR field operative to carry smart gear. Take notes. Your go-bag should include:

1. Salt. Barrier, purifier, seasoning. Don’t leave home without it.

2. A good flashlight. Magical things hate high-lumen LEDs. Just don’t shine it in your own mirror during a slippage. (More on slippages to come.)

3. Iron. Pocket knife, nails, railroad spike—whatever fits. From fae to wraiths, iron has a toxic effect on quite a few supernatural creatures.

4. Duct tape. Always.

5. A personal object that matters. Something that anchors you to you. Bonus points if it was gifted, loved or bled on (accidentally or otherwise).

6. Pocket mirror. To see what’s behind you—real or not. Just don’t stare too long.

7. Snacks. For you or a creature you need to bribe. Jerky is universal currency. (I once bargained my way out of a ghoul nest with a pack of teriyaki. Long story.)

8. Chalk or charcoal. Mark paths. Seal things. Write one last goodbye.

9. Small first aid kit. Physical wounds can still slow you down.

10. A burner phone.

Optional extras:

  • Earplugs (because Sirens)
  • Fingerbone dice (don’t roll unless you’re ready)
  • A name written backward (burn after reading)

Go-bag rule of thumb? If you’re unsure whether to pack it… pack it. You’ll know what it’s for when you need it.

TLDR: With vampires, zombies and ghosts now a reality, your world is supernaturally dangerous. Have a go-bag handy just in case you need to run for your life… or your soul.

Stay sharp. Stay Unveiled.
—Penny

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